

If you find a bug or have a crash let us know so we can fix it. Remember that we're always reading your feedback and are hard at work creating new original content for our car games: new cars, bikes, cups, levels and features for HCR1 and HCR2. You can race against other players from around the world in cups mode and even create a racing team with your friends to earn epic season rewards! We have expanded vehicle customization with new skins and upgrades to vehicles that enhance your driving experience! Race on! The favourite adventure mode is back and bigger than even with gorgeous new tracks. Hill Climb Racing 2 takes all your favourite parts from Hill Climb Racing 1 and expands on them. Weekly events that change up the gameplay in new exciting ways Arcade racing fun while performing cool stunt tricks Team up with your friends online & race in teams Customize your character and vehicle’s looks Race uphill in over 20+ different vehicles - Cars, trucks, bikes and even a tank

Hill Climb Racing 2 is a 2D online multiplayer racing game with dozens of tracks, vehicles and character customization options at your fingertips. Fixed a number of crash bugs relating to going back and forth from the unit design screen.From the Creators of the original Hill Climb Racing comes Hill Climb Racing 2! It's Bigger, It's Better And It's Much Much Funner!? Nightvision button below minimap is now disabled if nightvision is not available for a given map. Added a new tutorial hint to explain the unlock choices a bit better. Fixed bug where right clicking to deconstruct during deployment phase (rather than left clicking) also is instant and refunds the full unit cost. Fixed bug where shift-key state could be misinterpreted when selecting units. Fixed bug where the final row of items on the emplacement picker on map edit screen could not be scrolled to on all screen resolutions. Fixed bug where airstrikes that had not triggered yet rolled over into the next battle. Support added for enabling and disabling installed mods. Fixed bug where the accuracy stats on the unit design screen did not correctly show the effects of augmentations or targeting modules. Balance: Scenario 12 (Tuchola Forest) has been made slightly harder as attacker and much harder as defender. Balance: Turbo launch missile system damage has been slightly reduced.

Balance: Damage from flamethrowers has been substantially boosted to 30(small) and 40(large). Balance: Small turret hulls cost reduced by 25%, Large turret hulls cost increased by 25%. Fixed some issues with corrupt uploading of challenges and removed ability to decide whether or not map is uploaded with a challenge (now handled automatically).
